October 7, 2017
3:30 PM - 5:00 PM
How to use gamification tools to effectively drive engagement and learning in the classroom?
Teachers are invited to bring topics relevant to their classroom experience to curate and create programs on “Gnowbe”, a mobile app for educators. This session is gamified as a mini-competition, where teachers will experience each other’s programs and vote for the best one.
October 8, 2017
3:00 PM - 3:40 PM
Meet the Mentor
So-Young Kang will share her experiences as a disruptor and educator to embed values and develop character from her first teaching job in Japan to how it influences how she builds and leads her companies. She will share her views on the future of digital learning and how digital technology is redefining how we engage with content to bring it to life in experiential ways.